<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[AAzevedoPortfolio]]></title><description><![CDATA[AAzevedoPortfolio]]></description><link>https://asanteazevedo.wixsite.com/aazevedoportfolio/blog</link><generator>RSS for Node</generator><lastBuildDate>Fri, 15 May 2026 11:43:59 GMT</lastBuildDate><atom:link href="https://asanteazevedo.wixsite.com/aazevedoportfolio/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Shader day 3]]></title><description><![CDATA[Today I tackled more lighting in the shader. Yesterday I added support for directional lights. Today I added support for point and spot...]]></description><link>https://asanteazevedo.wixsite.com/aazevedoportfolio/post/shader-day-3</link><guid isPermaLink="false">6371dfad72f5e3c520a64b0a</guid><category><![CDATA[Raking leaves dev]]></category><pubDate>Mon, 14 Nov 2022 06:56:33 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/51b0ba_3bef80dbd646446f8e4c52eb15671266~mv2.png/v1/fit/w_1000,h_757,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Asante Azevedo</dc:creator></item><item><title><![CDATA[Shaders day 2]]></title><description><![CDATA[I didn't have a lot of time today to work on shaders. Today I learned about how to implement lighting. Catlike coding goes over the...]]></description><link>https://asanteazevedo.wixsite.com/aazevedoportfolio/post/shaders-day-2</link><guid isPermaLink="false">637086404daf89fa3ba44186</guid><category><![CDATA[Raking leaves dev]]></category><pubDate>Sun, 13 Nov 2022 06:02:30 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/51b0ba_9ed350d626e24a3eb5ab2eaceea9e6c5~mv2.png/v1/fit/w_1000,h_757,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Asante Azevedo</dc:creator></item><item><title><![CDATA[Learning shader programming for Unity day 1]]></title><description><![CDATA[I was working on a small game where the player is raking leaves, when I was having issues with my leaf material. I had made a quad and a...]]></description><link>https://asanteazevedo.wixsite.com/aazevedoportfolio/post/learning-shader-programming-for-unity-11-11</link><guid isPermaLink="false">636eb9ae50cff63c91d8c2c3</guid><category><![CDATA[Raking leaves dev]]></category><pubDate>Fri, 11 Nov 2022 21:14:44 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/51b0ba_b95030fabecf4c859a5838ec0f68a951~mv2.png/v1/fit/w_1000,h_726,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Asante Azevedo</dc:creator></item></channel></rss>